![]() ![]() Phase 3: Advanced Implementation (Optional)Īfter completing the first two phases of the integration plan, your project should be able to login and logout, as well as join and leave a single channel with locally generated Vivox Access Tokens (VATs). Integrating Vivox into a game typically involves the following phases: The following integration guide is intended to be a basic overview, helping you evaluate the Unreal Vivox Plugin for your own project. After signing up to access the Vivox Developer Portal, adding and enabling the Vivox Plugin, and agreeing to all of the licensing terms and conditions, you're ready to start working on an integration plan. Now, from the Built-In side menu, open Online Platform, and enable the Vivox Plugin.įinally, restart the editor to complete this process.Īfter restarting Unreal Editor, the built-in Vivox Plugin is enabled for your project so keep reading to learn more about planning for your Vivox integration. In the Settings drop-down menu of the Level Editor toolbar, select Plugins to open the Plugins Browser. To enable the Vivox Plugin for your project, follow this process: Note: To access Unreal Engine 4 (UE4), either enter a custom licensing agreement with Epic Games or agree with the Unreal Engine End User License Agreement (EULA). ![]()
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